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What Is Block-Based Coding? Free Tools and Your First Four Classes

Probot Studio

Short answer: Block-based coding means writing a program by dragging ready-made blocks and snapping them together, instead of typing commands on a keyboard. Blocks fit only where they belong, like puzzle pieces, so students don't deal with semicolons, brackets or typos and can focus on the algorithm. In middle school, programming is done in a block-based environment both in the Bilişim Teknolojileri ve Yazılım (Information Technologies and Software, BTY) course and in level 1 of the elective Robotik Kodlama (Robotics Coding) course. The curricula don't name a tool, so the choice is up to the teacher.

The difference between block-based and text-based

Block-based Text-based
How do you write a command? By dragging it from a list and dropping it On the keyboard, following the language's rules
Syntax errors Blocks don't fit where they don't belong, so there are no syntax errors A missing bracket or a wrong letter stops the program
Memorizing commands Not needed, they are all visible on screen Needed, or you look them up in the documentation
Logic errors They happen. The program runs but doesn't do what you want They happen
Large programs The screen gets crowded and harder to read Tidier

The labels in the images are in Turkish.

The same square in two forms: on the left the blocks "when start clicked, repeat 4, move 100 steps, turn right 90 degrees," on the right the same program in Python

The fourth row of the table matters: blocks remove syntax errors but not logic errors. A loop in the wrong place, a condition written backwards or a variable that isn't reset happen with blocks too. Finding these errors is exactly what we want students to learn.

The 2018 BTY coding guide from the Ministry of National Education (MEB) describes the difference the same way: in a block-based language you don't need to memorize the command list or the syntax, mistakes like forgetting a semicolon or a closing bracket don't happen, and students spend more time thinking about the logic of the project.

Where is it in the curriculum?

The BTY curriculum describes the environment as a block-based environment that is "structured, education-focused and suitable for use under teacher guidance," and it doesn't name any tool. The "chooses the environment" step of RK1.2.1 in the Robotik Kodlama curriculum asks students to see more than one environment and choose the one that fits their goal.

What does the research say?

Skills block-based coding builds

This is a question teachers ask often. Looking at the outcomes in the curricula, these skills stand out:

There is also one thing a block-based environment doesn't build: the habit of typing correct syntax on a keyboard. That is practiced separately when moving to a text-based language.

Five questions to ask when choosing a tool

  1. Does it require an account? Most platforms that require an account ask for parental consent for users under 13. Since students' personal data is involved too, a way that needs no account is easiest for the first classes. If an account is needed, prefer class accounts created from a teacher account.
  2. Does it work without the internet? If the lab's internet connection is weak, a tool with a downloadable version saves the class.
  3. Is the interface in Turkish? In grade 5, English block names are a serious obstacle.
  4. Is there an age limit? Some online simulation and coding sites exclude users under 13 entirely in their terms of use. Check the site's terms page before using it in class.
  5. Is there a simulation for robotics? Theme 3 of the Robotik Kodlama course first asks for building circuits with online simulation tools. A block environment that works together with a circuit simulation makes your work easier in this theme. The tools in the table below have no circuit simulation, so theme 3 needs a separate circuit simulation tool.

Free tools

The tools below are free and come from nonprofit organizations or open source projects. The information was checked on October 6, 2026, on the tools' own pages and source code repositories.

Tool Account Offline Turkish Note
Scratch Not needed for the editor, needed for sharing Has a downloadable app (Windows, macOS, ChromeOS, Android tablet) Yes According to its makers, designed for ages 8-16. Student accounts without email can be created with a teacher account
Snap! Not needed Has a downloadable version Yes Strong for defining your own blocks and advanced topics, better suited to grade 6 and up
Blockly Games Not needed Has a downloadable version Yes, fully translated Short puzzles for people who have never programmed, good for the first class
EBA Mobil Kod We could not check Released in 2019 for web, iOS and Android. We could not check which version works today Turkish A block-based coding game from MEB YEĞİTEK (General Directorate of Innovation and Educational Technologies). Made for the grade 5-6 learning outcomes of the 2018 curriculum

Simplified tablet versions designed for ages 5-7 are too early for middle school. Because they are made for children who are just learning to read and write, a grade 5 student gets bored within a few classes.

The first four classes

The flow below works in any block-based environment. Each class is 40 minutes.

Class 1: The interface and a first program. In the first 10 minutes, introduce the parts of the environment: the block list, the code area and the stage where the result appears. Task: the sprite or virtual robot should draw a square. Students first stack the "move forward, turn right" blocks four times. At the end of the class, ask "Can we write this by repeating a single block?" and leave the answer for the next class.

Common mistakes:

Class 2: Loops. Rewrite the square with "repeat 4 times." Then ask for a triangle and a hexagon. Students find the turn angle by trying. For fast finishers: a flower with a nested loop (drawing the hexagon 6 times while turning).

On the left, 8 stacked blocks that draw the square; on the right, the same square with two blocks inside a "repeat 4" block

Common mistake: For the triangle, students first try 60 degrees, because they know a triangle's interior angle is 60 degrees. That doesn't make a triangle, the right answer is 120 degrees. Let the students find the rule: when the sprite finishes the shape it has turned one full turn, so you divide 360 by the number of sides. Square 90, triangle 120, hexagon 60.

Class 3: Conditions. Program what happens when a key is pressed or when the sprite touches a color: "If touching red, go back to the start." A simple maze game is enough for this class. If you have students draw the maze, the class goes to drawing. Give them a ready-made maze backdrop, or have them draw a few red rectangles you show on the board in 5 minutes.

Common mistake: The condition is checked only once. If the condition block isn't put inside a loop that repeats forever, the program checks the situation only at the start. This is the same as a robotics program that reads a sensor once and stops.

On the left, the wrong setup: the block "if touching red? then go to the starting point" is outside the loop, so the condition is checked only once. On the right, the right setup: the same block inside "forever," so it is checked all the time

Class 4: Variables. Add a "puan" (score) variable to the maze game. The score goes up by 1 each time the sprite reaches the goal and down by 1 each time it touches a wall.

Common mistakes:

These four classes cover the variable, loop and decision components in BTY.5.6.3 and the environment and component outcomes in theme 2 of Robotik Kodlama. If you don't have a lab, see our post on unplugged coding activities to work on the same concepts on paper.

Frequently asked questions

Does it work on tablets? It does, but dragging blocks with a finger on a small screen is tiring. If you're going to use tablets, choose a tool that is touch-friendly and has a downloadable version.

Should I have students create accounts? Not for the first classes. When projects need to be saved, most tools let you download the file and save it on the computer. If accounts are created, do it with parents informed and the school administration's approval, through a teacher account if possible.

When should we move to a text-based language? Moving to text is not required in the middle school curricula. Level 2 of the Robotik Kodlama course moves on to offline coding environments and the concept of compiling code. An environment that can also show its blocks as text makes this transition smoother.

How many class periods go to each theme in the Robotik Kodlama course? In the curriculum's time table, theme 2 of level 1 is 16 class periods and theme 3 is 22 class periods. For how they are spread across the weeks, see our post Elective Robotik Kodlama yearly plan 2026-27.

Sources

Sources accessed: October 6, 2026.